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Downtown Conversion

Page history last edited by Si Tyler 13 years ago

First Off a very big THANK YOU to both Tony Curtis at GMT Games LLC and Lee Brimmicombe-Wood who kindly have given permission for us to do a limited print run of the Downtown data cards and Play Aid for use with the Minis game for the Newbury Demo.  These two are definitely on my Christmas card list.

 

Downtown covers USAF and USN operations in the the middle of Route Package 6 which contained the hardest targets in North Vietnam.  It is well researched and has proved popular with both "normal" gamers and those with "military" backgrounds.  The game is complex and takes a while to get used to.  The DRV player has the biggest challenge and it takes a lot of work to set up a integrated air defence system.

 

I bought downtown with a direct intention of trying to play this with miniatures.  The game uses (normally) 1 aircraft per flight (and a flight can be any number of aircraft).  Both the living rule book and scenarios are available as free downloads as are a number of playing aids including Solo instructions.  What you need to purchase (to play downtown) are the counters, map and the aircraft stats. 

 

Upon opening the box it was apparent that I had made the right decision.  Aircraft operate at one of 4 heights (the same as Thud Ridge), operate as flights (which meant the model count would be about the same and the movement rate for a loaded aircraft was about 5 hexes.  I envisaged playing this on a hex mat from Eric Hotz with 2" hexes.  This meant that the ground scale/movement was also about the same as Thud Ridge.

 

What wasn't good from my perspective was the map being 30"x 22" and my chosen scale being 2" hexes.  The Hotz mat is 37 hexes long by 26 (fully usable) hexes wide (the other two being half hexes) The gaming surface was just too big.  But this is only because of what the game wanted to model.  I could take any scenario (not the campaign games) and with judicous orientation could put it onto the gaming surface.  What it did meant was that I would need a lot of terrain markers and any high ground had to be sufficiently modular to be moved around.

 

 

The picture above shows the expected coverage on 3 hex sizes.  The largest coverage using 1 1/2", Our Mat using the 2" scale, and for those who really really want to the use the B-52 what you can expect to cover using 3" hexes. I selected 2" based on some of the later US aircraft models.  Possibly consider using the 1 1/2" if I decide to redo this game.

 

The upshot of this was that, it appeared to be the right scale. It allowed full utilisation of the models I wanted to use as well as having a good support network.  The game is also supported by a Vassal Module which I found vital in moving the game from board to table once all the scenario pieces were plotted.  The downloadable planning maps can also be used if you can't run vassal (remembering the license conditions on Vassal please).

 

Armed with my new hotz mat, a set of Tumbling Dice USN and USAF aircraft off I went to play.  This page and others will show, hopefully it in action, and if I can get it refined enough you might see it at one of the wargame shows in the South West/South of England as a demo game (never said which year......).  Update  we actually got as far as putting the game on at Colours in Newbury in September 2010.  We didn't take many photos but those we did are here.

 

The game website has an extended example of play which you can read here .  The first run throughs would be to see what the table and models looked like and get a feel for what markers I needed (or could I just use the ones from the game).

 

The Play test results are here (with photos) 

 

A new page has been added specifically for the Newbury Event

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